Puzzle Shrine underwater tunnel

For technical issues ingame I cannot show in and out of the water in the same render view.  its 2 different renders

For technical issues ingame I cannot show in and out of the water in the same render view. its 2 different renders

For technical issues ingame I cannot show in and out of the water in the same render view.  its 2 different renders

For technical issues ingame I cannot show in and out of the water in the same render view. its 2 different renders

A few other areas I created on this game. I was responsible for modeling the environment and all the buildings, the interpretation of design block out, layout, set dressing, collision . I also had a big help from Matthew Johns in set dressing and foliage placement on this areas

Texture: Matthew Johns https://www.artstation.com/trevelyan
Lighting: Gabe Betancourt
Fx: Elaine Kubik
Design: Ray Almaden

Naughty Dog production is a team effort and required multiple departments to design and created all areas.

Date
August 30, 2017